Mars2030 - THESIS DEVELOPED FOR THE T.E.I. of central Macedonia
DEvelopment videos
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This game demo is a solo project and was created using a custom game engine written in C++ using OpenGL as the graphics API.
The game is targeting the Oculus Rift VR headset but it's also playable without it.
Some if the features implemented:
The game is targeting the Oculus Rift VR headset but it's also playable without it.
Some if the features implemented:
- Oculus Rift VR headset support
- Real-Time depth buffer shadows
- Phong shading
- Environment mapping
- Particle systems
- Normal mapping
- Collision detection
- Sound system
- Font rendering
Helios-ray A physically based ray tracer
Helios-ray is a physically based ray tracer.
This ray tracer is a hobby project of mine and it is still ongoing.
Next milestones:
Some of the features implemented until now:
This ray tracer is a hobby project of mine and it is still ongoing.
Next milestones:
- Refraction
- Turn the ray tracer into a path tracer
Some of the features implemented until now:
- Ray intersections
- Cook-Torrance BRDF for specular reflection.
- Oren-Nayar diffuse shading model.
Particle systems
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These particle effect were created using a particle system engine coded in C++.
This engine was also used for the particle effects of the game demo above.
This engine was also used for the particle effects of the game demo above.
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These particle effects are my first attempts ever in creating a particle system. They are here for their historical value.
THESis developed for Ivt AKMI
This is the first game demo I ever created.
I took the main idea of this project and improved upon it in the demo above.
I took the main idea of this project and improved upon it in the demo above.
FUN DEMOS
This is a graphics demo written in C++.
Everything is procedurally generated.
It heavily uses Perlin and Simplex noise for the effects.
Everything is procedurally generated.
It heavily uses Perlin and Simplex noise for the effects.
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These demos are some of the first graphics demos I ever made.
Paper on Graphics and code design (in Greek).
graphics_and_code_design.pdf | |
File Size: | 1908 kb |
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